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How to play cricket
Cricket is a team sport played between two teams of 11 players. Each team has its own captain, multiple batsmen, multiple bowlers and other players acting as fielders. It is a bat-and-ball game played on a roughly elliptical grass field, in the centre of which is a flat strip, called a pitch.
Easy steps on how to play cricket
Choose the batsman and bowler. A team consists of eleven players. Depending on his or her skills, a player may be selected as batsman or bowler.
Choose the wicket keeper. Teams nearly always include a specialist wicket-keeper because of the importance of this fielding position. A wicketkeeper is almost equivalent to a catcher in baseball without the fingering signals.
Choose the umpire. Two on-field umpires preside over a match. One umpire will stand behind the wicket at the end from which the ball is bowled, and adjudicate on most decisions. The other will stand near the fielding position called "square leg", which offers a side view of the batsman, and assist on decisions for which he has a better view. When you choose the umpire, he or she should come from the players, who will be resting or waiting for his or her number to come and play. But try to select the person who knows the basic rules from all 42 Laws of Cricket.
Choose your match type before going for how to play cricket. There are 3 types of matches:
• ODI (One-Day International); and
• Test Match - The most common one is ODI, because in this type of match, each team has to play 50 overs (6 Balls per over) and it is played for one-day only.
• Twenty/20 matches are the same as ODI\'s but only contain 20 overs.
Choose which team plays what. Selecting which team will play what (batting/bowling-fielding), is decided by making a coin toss between the captains of the two teams. The captain who wins decides which play to take whether batting or bowling-fielding.
How to play 20twenty cricket
1. All matches are 20 over per side, with the teams divided into three groups - North, Mid/West/Wales and South.
2. Most matches start at 5.30pm, with a 15-minute interval before the start of the second innings, but some may begin at 7.30pm to allow play under lights.
3. Each innings should last no longer than 75 minutes, equating to an average of three minutes 45 seconds per over.
4. Teams will incur a six-run penalty if they fail to bowl the full 20 overs within the 75 minutes.
5. Batsmen must be ready to take guard or in position at the bowler\'s end within 90 seconds of a wicket falling.
6. Only two fielders are allowed outside an inner circle for the first six over of a team\'s innings.
7. Individual bowlers are permitted a maximum of a fifth of the total over in a completed innings ie four over if there is no delay or interruption caused by rain.
8. Umpires can impose a five-run penalty for time-wasting by batsmen. They are expected to be ready as soon as the bowler is ready.
9. No-balls will be penalized by a free-hit next ball - a batsman cannot be out from a free-hit delivery unless they are run out.
10. Each side must face a minimum of five over to constitute a match. The Duckworth-Lewis method will be used to calculate run targets in rain-affected games.
11. The three group winners, three second-placed teams and best two third placed teams will go through to the quarter-finals on 24 July. The winners of those games progress to semi-finals/final day at Trent Bridge on 12 August.
SEE ALSO
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RELATED INTERNET LINKS:
Twenty20 Cup
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